Version 0.3.1 is out!
After several hard-learned lessons, we are nearing a version I feel confident with.
Behind the curtains the application logic has been moved from a scripty and prototypy code, to a more.. familiar C# language. I am now able to abstract some concepts, that makes it easier to handle all this data and logic of moving pictures across the screen... Over the network I might add!
The design of the application now follows a actual color palette (not made by me), which makes it a bit more cozy to use. If you compare it to the color palette I made (the poop colors) in v0.1, I would certainly call it an improvement.
There has been a lot of stability fixes and general logic-rework, that actually makes the application usable. (Which it was not in v0.2)
If version 0.3 works smoothly through a couple of DnD sessions, I might actually want to promote this application a bit. To get more feedback.
As always, this is not a competitor to other tabletop simulators, it's a free alternative. This project let's me learn how to use a game engine I like. And this tool also makes DnD sessions using computers and network somewhat easier. I want this application to be able to be used in a lot of rulesets and by other roleplayer's that want their sessions to be less cumbersome.
No massive UI's, macro's to learn, no huge downloads and no account setup. Just download, share your maps and tokens, then... just play.
Files
Get DunjanTools
DunjanTools
Virtual tabletop
Status | In development |
Author | Vargdidan |
Genre | Role Playing |
Tags | 2D, Godot, Tabletop |
Languages | English |
More posts
- Version 0.4.0Feb 08, 2021
- Version 0.3.6Jan 26, 2021
- Version 0.3.5Nov 11, 2020
- Plans for 0.3.5 and furtherNov 11, 2020
- Version 0.3.4Nov 10, 2020
- Version 0.3.3 is now OUT!Nov 05, 2020
- Version 0.3.2Nov 02, 2020
- Patch notes 26.06.2020Jun 26, 2020
- Patch notes 24.06.2020Jun 24, 2020
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